Thursday Thoughts – Old Games Made New Again

I’ve been on a retro game kick lately. Having dabbled in game design theory – we’re talking armchair hobbyist level here – it’s been driving me crazy with some of these titles. There are so many good ideas dragged down by unfair or unfun game mechanics that seem, from my position, obvious. Granted, many of the frustrations and short-comings come from the limitations of the technology of the times. And even in the early 90s, videogame development was in its infancy. We crawl before we walk, stumble before we run, and my generation grew up during some of the most inventive – if not most successfully designed – periods of game development.

On the other side of the coin, I look at my library (and regrettably large backlog) of modern games and feel less of a draw to them these days. I want a momentary distraction, not a major time investment. And that stems in part from the amount of time, money and manpower that goes into them. It’s staggering! And I’m just talking basic development, not the marketing or brand licensing. There’s considerably more thought put into modern game design, which is fantastic. But in a lot of ways, it also feels overburdened.

Games today cost so much to create, market and distribute they’re desperate to get your dollar. To woo you they add every bell and whistle, wave their shiniest screenshots at you, cater to the solo player, multiplayer and professional league player alike, and cram as much content as possible onto the disk – and then charge you for the DLC. It feels like a system that can’t sustain itself.

This feels especially true with the rise of mobile gaming with his far smaller production teams, budgets, and the appeal of the simpler gameplay. Instead of waiting for the latest software patch, assuming your console of choice’s network is running, passing the litany of developer logos, choosing your file and engaging in a game that wants to hold you for as much time as possible – you can click your app, hurl a bird at a pig’s house for ten minutes, and be done. Or you can sink days into them if time allows. (I’m looking at you, Tales of Link).

So where am I going with all this? I grew up in the glory days of the Console Wars, and I’m a sucker for a solid IP. Numerous franchises languish, begging to be reborn for a new age of gamers. And in an era when franchises are being pushed hard in television and movies, you’d think revitalizing these older IPs would be a no-brainer. But what if they fail? Giving them a AAA revival and modern retooling is a risky venture, especially when the console market is fighting tooth-and-nail with the casual mobile market. I think the answer lies in a simpler solution.

Let’s look at Sonic Mania, which has me ridiculously excited. It holds all the promise of the classic style of Sonic gaming, but with a level of polish greater than what the Genesis could provide. It doesn’t run on the Havok engine, it doesn’t have an unprecedented number of polygons or require the latest graphics card. It’s just the core gameplay that made the Sonic franchise stand out from among the other mascot platformers with extra polish – and that’s all you need.

Instead of reinventing the wheel, go with what you know and let a simple, solid game bolstered with the franchise name. Give us an Odin Sphere-styled Golden Axe. Dust off the God of War engine for Altered Beast. Give Mega Man to Yacht Club, the geniuses behind Shovel Knight. Hand Darkstalkers to Lab Zero, who gave us Skullgirls. Give us a straight port with updated sprite work and localization for the Phantasy Star quadrilogy! Pokemon-styled Chao Rancher! Ristar by Kirby’s Hal Labs!

In summation: I want to play with all my old toys again, and there’s comparatively cheaper and easier ways to breath new life into them than trying to “modernize” them. Go small, go focused, and once the quality foundation has been laid, go big.

And I’ll write the comic adaptation. Or the game script. Or, hell, slap a “producer” title on me and let me shout ideas all day long. I ain’t picky.

Thursday Thoughts – Legacy Comics & How to “Fix” Them

I grew up reading comics. Usually just a smattering of whatever happened to find its way into my hands, but the two titles I actively followed in the 90s were Sonic the Hedgehog and X-Men. I know the first one comes as a shocker, but bear with me.

I grew up in those crazy, halcyon days that saw stories like “X-Cutioner’s Song” and “Age of Apocalypse” where any gimmick could become a character, there were teams galore, and it felt like anything could happen. This felt especially true with “Age of Apocalypse” where the entire X-series of books was cut short and rebooted for four months in a storyline where nothing was sacred and no one was safe. I fell off the bandwagon around “Operation: Zero Tolerance” and never really got back on. I enjoyed Ultimate X-Men for a time, but that didn’t hold me as long. And along the way I enjoyed the TV series with the camp of the 90s cartoon, the “remember they were kids at a school?” angle of X-Men Evolution, and moments within Wolverine and the X-Men. And of course there are the movies which launched the current comic-to-movie juggernaut with their hit-and-miss films.

But X-Men falls into the same trap all of these “legacy titles” where nothing can ever really change. There have been numerous approaches to keeping things fresh or revitalizing the ideas behind the various properties: sliding time-scales, soft and hard reboots, the delightfully awful 90s reimaginings (Scarlet Spider notwithstanding), future versions, “Elseworld”/”What If” takes, and so on. None of them really seem to stick, with the attempts to streamline stories and characters to make them more accessible becoming mired in back-tracking to appease the fans who have been riding their particular train since the 60s. (Or the heartbreaking attempts to liven up the cast leading to mass-murder to return the status quo)

It’s off-putting to the layman because they have no idea where to start. Just the question of how much of which continuity they need to know is a turn-off. And when the big publishers have multi-title crossovers, but some titles aren’t as rebooted as others, it only compounds the problem. The entire comics market lost roughly one million readers between April and May of this year alone. Something has to change. And I, being a person on the internet, have an opinion on the matter.

The first is simple: put comics back in grocery and convenience stores. Keep the incentives for the specialty stores, but get these books in front of more people. The second is to get kids reading these big properties again, but that’s a whole other can o’ worms.

The third, and the point of today’s blog, is more experimental. It might even be a terrible idea, but hear me out. I think back to my enjoyment of the X-Men series and what stands out to me the most is the potential for change. In “Age of Apocalypse,” everything was turned on its head. In X-Men Evolution, some of the characters were kids, adding a new spin on the perspective. The movies took their own spin, and so on. It was the same characters, the same settings and themes, but played out in new scenarios. It was the comfort of the familiar and the excitement of the unexpected bundled together. I enjoyed when each series hit the plot beats I was looking forward to and entertained when it went in new and interesting directions. That kind of approach can’t last over the long-term – and I think that’s the key.

So my modest proposal: set a hard time-limit on the legacy books. Get your creative team together and do a one or two year run on Captain America, or Superman, or whatever. Let the creative team and the power of the known property carry the story to its conclusion, and then start anew. Let the casual reader be able to pick up the product, enjoy the ride, and move on because – face it – we live in an age of rapidly consumable media. And if there’s a stand-out hit, let it continue on as its own thing. Did this run of Batman set the charts on fire for its entire run? Keep it going with Batman: Relevant Subtitle and give the main line to a new creative team. Keep it flowing, keep it fresh.

But what of the sprawling, shared universe? Coordinate it as part of one of the cycles. Ignore it for another and let each title showcase who they want, or let creative teams collaborate between a title or two. And what of the die-hard fan who wants to keep the continuity? Well – let’s be frank here – most of them aren’t going to ever be satisfied. The debates over whose run was better, over consistency of theme, over the minutia of continuity details ten, twenty, thirty and even forty years old will always remain. And this limited cycle approach would lose some of those veteran readers. But I think the majority would stick around for the characters and worlds they enjoy. And if they don’t like a particular run? You’ve got a built-in reason for them to try you again. And the casual readership will fill in gaps – perhaps even expand the readership.

“This coming from the guy on a ten year stint with a continuity-heavy title,” I hear you say. One could argue a licensed book like Sonic the Hedgehog is a different beast since it follows material from another medium. Mega Man especially had its narrative laid out from the beginning thanks to the games. But would it have worked bettered as stand-alone stories, set to the individual games, instead of trying to create a single narrative? Or are these books different given that they’re thirty to sixty years younger than the legacy books? I don’t know. I’m not saying that I have the answer, just an answer.

At the very least I’d like to see the Big Two take a crack at the idea with some limited series. Tell an Iron Man story, tell a Wonder Woman story – whatever – just do it on its own. Don’t make it some weird special event or heavy reimaginging, just tell a story about the character in the world we love. Put it out there in front of everyone, not just the comics enthusiast. See what happens. I think it’d pay dividends.

Sonic Comics for January 2017!


SONIC THE HEDGEHOG #291
SONIC and Tails head for ADVENTURE in “Genesis of a Hero” Part Four: Our celebration of the Blue Blur’s 25th anniversary comes to a close with a look back to the most titanic turning point of the Classic Era! Sonic and Tails have been diverted, trapped and attacked all across Angel Island by the mysterious native called “Knuckles!” Now, deep in the heart of the island, they confront Dr. Eggman’s latest minion in an all-out brawl! Featuring cover art by Sonic comics veteran Patrick “Spaz” Spaziante plus a “Sonic VS. Knuckles” variant by long-time Sonic comic colorist, Matt Herms!

Script: Ian Flynn
Art: Tracy Yardley, Terry Austin, Gabriel Cassata, John Workman
Cover: Patrick Spaziante
Variant Cover: Matt Herms
On Sale Date: 1/25
32-page, full color comic
$3.99 U.S.


SONIC UNIVERSE #94
The PIRATE PLUNDERING reaches its peak in “Case of the Pirate Princess” Finale: The Chaotix Detective Agency’s deep cover in the pirates’ ranks may be too deep to escape! In the heart of a long-lost temple, Cpt. Shellbreaker stands poised to find an ancient power. Can the Chaotix finally rescue Princess Undina? Can they rescue themselves? Or will the Chaotix turning pirates be their saving grace? It all comes to a head in this frantic finale! Featuring cover art and an “Excitement Under the Sea” variant by Mr. Sonic comics, Tracy Yardley!

Script: Aleah Baker & Ian Flynn
Art: Adam Bryce Thomas, Jim Amash, Matt Herms, Jack Morelli
Cover: Tracy Yardley, Jim Amash, Ben Hunzeker
Variant Cover: Tracy Yardley, Steve Downer
On Sale Date: 1/11
32-page, full color comic
$3.99 U.S.


SONIC SUPER DIGEST #19
Ready, steady, go!—it’s Sonic Super Digest! Spin dash into some of Sonic’s grandest adventures from the Sonic the Hedgehog, Sonic Universe and Sonic Boom™ comic series! Join Sonic and his pals, the Freedom Fighters, as they work together to protect the world from the evil Dr. Eggman! Dash into adventures that only Archie Comics and Sonic Super Digest can bring! Featuring awesome cover art by Jennifer Hernandez and story & art from the biggest names in Sonic comics history!

Script: Ian Flynn and various
Art: Various
Cover: Jennifer Hernandez, Gary Martin and Matt Herms
On Sale Date: 1/25
128-page, full color comic
$4.99 U.S.