Axel T Rat wrote:=Wily Walker seems to be new entirely unless its supposed to be Wily Machine 3
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--LBD "Nytetrayn"
Axel T Rat wrote:=Wily Walker seems to be new entirely unless its supposed to be Wily Machine 3
=Not entirely sure, but thinking the mesa area might be the same terrain as Hard Man's stage
The dash is a gameplay mechanic, just like the slide or charge shot, both of which Mega Man was seen using in the very first story arc.
Zan wrote:The dash is a gameplay mechanic, just like the slide or charge shot, both of which Mega Man was seen using in the very first story arc.
It's not just a gameplay mechanic. Not only is the "emergency acceleration system (optional)" mentioned in X's schematics, the integration of armor part abilities (dash, air dash, buster) into the base form is an important aspect of his limitless evolutionary potential.
Mega Man Monthly wrote:We also got Auto in the MM2 arc versus the MM7 arc
Eddie's being built during the MM3 arc instead of the MM4 arc
Dr. Cossack and his Robot Masters came in before the MM3 arc even started
it's not something that has any particular significance in the story
I think that if the X1 adaptation is going to give special attention to things like acquiring each individual little armor piece upgrade, it's going to be a long and boring trip.
Zan wrote:it's not something that has any particular significance in the story
X's progression of ability, his limitless potential, should not be downplayed in any way.
Absolutely agree. But a dash doesn't really change that. It's a neat upgrade, but in terms of growth for a narrative it's pretty lame. The potential, the progression, the piecemeal upgrades. That's all great, and none of it is impacted by him being able to dash. This really seems like the same situation as Mega Man charging his buster or sliding early. Yeah, that's not exactly how the game works, but it's become such a basic intrinsic part of the character and it's such a minor bit: does it really hurt the work to give it to them straight off the bat?
Zan wrote:Absolutely agree. But a dash doesn't really change that. It's a neat upgrade, but in terms of growth for a narrative it's pretty lame. The potential, the progression, the piecemeal upgrades. That's all great, and none of it is impacted by him being able to dash. This really seems like the same situation as Mega Man charging his buster or sliding early. Yeah, that's not exactly how the game works, but it's become such a basic intrinsic part of the character and it's such a minor bit: does it really hurt the work to give it to them straight off the bat?
It's implied the dash is an ability his base form is capable of, but X himself lacks the skill to do so without aid. Furthermore, high mobility is a key aspect of X's fighting style (see Compendium of RockmanX). Giving him the dash early, not only overpowers early X, it also devalues the individual importance of the leg part. I wouldn't mind if Zero taught him the maneuver (like the triangular kick), but it doesn't seem as if X is even a Hunter yet.
As is, it just seems like a missed opportunity for character development.
I just can't say I agree. There are plenty of ways to develop a character apart from "here's your leg upgrade, now learn to control the power it gives you."
Flynn confirmed in another thread quite a while ago that Sigma is not being written as the first Reploid, despite being confirmed as such as the video-game continuity.
And while this concept may have been tackled in manga
What kind of character development could that possibly yield?
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