ClareSilver47 wrote:I normally don't check the Bumble Korner that much, but Knuckles looks like he's eating the ring in that top panel
Illustrious Q wrote:The art is good, but is one thing about that it that is a slight problem. There is no real depth to the piece. Yes, I know you look at the current page and you can see there is some depth, the character don't seem flat, but that is more due to what the colorist was able to accomplish than The Mobian's original pencils.
Seriously, go back a couple of pages and compare the original pencils to the finished product. The page is flat.
…
I am well aware that paper is flat. That is beside the point.
Even Dub's art suffered from this when he started out on StH… then again his art is still kind of like that when you look at his set of off panels, but I get the feeling that that is more of a stylistic choice for the gag strips than a super serious attempt as sequential art story telling.
DabigRG wrote:streetsonic13 wrote:The whole artwork reminded me of Dub's work! Great job, guys! Can't wait for the next pages!
I thought it was him at first. Anyway, good job mimicing the comic's general feel.
Shadowthehedgehog wrote:Artwork seems a little too chibi, but otherwise good.
TheMobian wrote:ClareSilver47 wrote:I normally don't check the Bumble Korner that much, but Knuckles looks like he's eating the ring in that top panel
Poor Knuckles just wants to eat his glazed donut in peace, why does everyone keep making him use it as a strangely donut-like teleporter? >:U
Illustrious Q wrote:The art is good, but is one thing about that it that is a slight problem. There is no real depth to the piece. Yes, I know you look at the current page and you can see there is some depth, the character don't seem flat, but that is more due to what the colorist was able to accomplish than The Mobian's original pencils.
Seriously, go back a couple of pages and compare the original pencils to the finished product. The page is flat.
…
I am well aware that paper is flat. That is beside the point.
Even Dub's art suffered from this when he started out on StH… then again his art is still kind of like that when you look at his set of off panels, but I get the feeling that that is more of a stylistic choice for the gag strips than a super serious attempt as sequential art story telling.
Thanks for the critique Q, its always much appreciated.
I certainly see what you are getting at with saying my art looks flat, as I have had one or two other people repeat those same words to me in the past. However, I have yet to hear from anyone about what actually MAKES it look flat to them, and what said people think I could do to make it look LESS flat.
I can't really try and improve at making my worlds seem more three dimensional until I know what it is thats causing the problem, and how I can fix it. =/
SimonSays wrote:TheMobian wrote:ClareSilver47 wrote:I normally don't check the Bumble Korner that much, but Knuckles looks like he's eating the ring in that top panel
Poor Knuckles just wants to eat his glazed donut in peace, why does everyone keep making him use it as a strangely donut-like teleporter? >:U
I doodle on my projects while I'm working on them sometimes, and I'm serious when I tell you it was colored in like a Funyun for the longest time.
SimonSays wrote:Illustrious Q wrote:The art is good, but is one thing about that it that is a slight problem. There is no real depth to the piece. Yes, I know you look at the current page and you can see there is some depth, the character don't seem flat, but that is more due to what the colorist was able to accomplish than The Mobian's original pencils.
Seriously, go back a couple of pages and compare the original pencils to the finished product. The page is flat.
…
I am well aware that paper is flat. That is beside the point.
Even Dub's art suffered from this when he started out on StH… then again his art is still kind of like that when you look at his set of off panels, but I get the feeling that that is more of a stylistic choice for the gag strips than a super serious attempt as sequential art story telling.
Thanks for the critique Q, its always much appreciated.
I certainly see what you are getting at with saying my art looks flat, as I have had one or two other people repeat those same words to me in the past. However, I have yet to hear from anyone about what actually MAKES it look flat to them, and what said people think I could do to make it look LESS flat.
I can't really try and improve at making my worlds seem more three dimensional until I know what it is thats causing the problem, and how I can fix it. =/
I think I can answer this one, because I was thinking about it earlier when Q brought it up. I think the problem is mostly the camera angles. Both in your style, and in Dubs' art, and even in a lot of Disney comics, a lot of the time the camera seems to be fixed at the front, like people facing a stage, y'know? You rarely see the characters from above, or foreshortened, or what have you. It tends to always be in comic-strip mode. I think looking at something like Bone where the characters are really toonified and adorable, but the environments are still really rich and open and epic could be a good place to start looking to solve the problem.
I like how cutesy your style is, but maybe working on the environments and panel angles would help make it feel more adventure- and action-ready?
EDIT: Oops, I scrolled past Clare's post by accident and didn't see it. (sorry) Basically what she said.
But while I'm at it, Bodie Troll from Red 5 Comics was another series that reminded me of your style a lot, and might be an example of how to incorporate more depth in the panels.
Return to The BumbleKreative Korner
Users browsing this forum: No registered users and 1 guest