Page 1 of 5

Mega Man #37 - Spoilers & Discussion

PostPosted: Wed May 21, 2014 12:05 pm
by Ian Flynn
Folks are getting the issue, so let the discussion begin trickling in.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Wed May 21, 2014 12:22 pm
by Sonicpolo
Okay for starters the off panel is hilarious. X's expression says it all!
One thing bugs me though; Did X do a dash when he engage the emerald spears? If so, if we get a MMX adaptation, would the Armor upgrades be relevant in the comics?
As a huge fan of Zero, I hunger for more of him in this crossover. Ian did a good job writing his character in this issue.
Xander time-traveling? okay... I wonder how he will react to the future in X's time.
A good start for this crossover. X needs his own comic book. Seeing the fan support for this really gets my hopes up in the future for one!

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Wed May 21, 2014 1:55 pm
by Mavrickindigo
The fact that X dashed really bothers me, too. Though I'm loving this arc so far. it's good that we're actually getting some character development during this story instead of it just being a crazy crossover event. Cossack's development and finally learning what Wily did back then to get himself barred from robotics was quite interesting. I can't help but feel they blew their set up a bit too early. What is mega man going to do the rest of the arc? I have a feeling this is going to heavily lean on the X side of things from the fact that there isn't much to accomplish over on the 20XX side of things.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Wed May 21, 2014 2:19 pm
by Penguin God
Cossack continues the tradition of being the manliest scientist in the room. Something about a Russian single father using national grants to build robot Pharaohs really endears him to the adaptations. I love it. I don't really find X dashing to be disturbing (of all the upgrades, that's the one that most gelled itself into his basic moveset) and his characterization, if a bit exposition-heavy, was well done. I like his quest to ask what he actually wants out of life just as much as he questions his part in others' lives as their progenitor. Even when he's not blowing up his friends, he can't help but mope a bit. It does feel like the others haven't quite gotten their voice down yet though, especially Zero for some reason.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Wed May 21, 2014 7:23 pm
by Bean
I wound up getting the issue today but haven't read it yet. Still, that is one nice cover to look at.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Fri May 23, 2014 3:53 pm
by LilacDownDeep
Finally got the issue! Looks pretty good so far. c:>

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Fri May 23, 2014 9:23 pm
by Acrosurge
Loved it. Characters, colors, and the lore integration never fails to please me. Chronos Institute was a nice lift from MMIIgb as was Bright Man's 10,000,000 Watt power. That's really bright. My company regularly employs 1,000 Watt lamps and they are painful to the eye. Can't imagine what 10,000,000 watts would do! I love the mistrust between Cossack and Wily.

The Dash pose for X does seem an odd choice. Whenever X gets around to obtaining the first armor, will the leg upgrade simply allow him to break through walls by kicking? As strong as he is, it seems like he should be able to do that on his own! Great seeing X and Zero interact with human criminals. I enjoyed Zero's mocking of the Spears. I guess if you're used to hunting techno-war machines, a human terrorist must seem like a naughty pet by comparison.

I can't wait to see how X develops as a character.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Sat May 24, 2014 12:01 am
by Frontier
Pharaoh Man is still a little gruff with Mega Man, so It'll be interesting to see how that plays into the Mega Man 4 adaption and their eventual fight.

Though after this issue I can see Bright Man's fight getting the least amount of pages compared to the other MM4 Robot Masters. Well, either him or Toad Man :P.

I wonder if all the other Cossack Numbers will make an appearance before we finally get to the MM4 Adaption?

I'm intrigued that Emerald Spears still exists in X's time, and in a Mega Man X series I could certainly see the group becoming an ongoing presence and potential sub-plot as the threat of the Mavericks increases.

Seeing X and Zero finally meet was certainly cool, and I'm looking forward to seeing how Ian develops their relationship, though I think there's definitely more room to better establish both of their personalities/voices that I hope gets capitalized in Dawn of X :).

And was that Eddie I spotted playing around with Auto :shock: ?

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Sun May 25, 2014 2:51 am
by Bean
Ah, we are getting a bit of a story going on before the MM3 adaptation goes full-blast most likely after the crossover. Wish Wily would have been acting more conflicted like he was in #36, but I suppose his mind was made up the moment the bots attacked... and it's not like we didn't know it would come this anyway.

I do like the idea of the two timelines running concurrently in this particular storyline. It makes for a nice back and forth.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Mon May 26, 2014 5:42 pm
by TheFatPanda

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Tue May 27, 2014 7:05 am
by El Veinte
Really enjoyed this issue. I wasn't all that excited about the crossover before, fearing we might make another time leap in avoidance of story progression--but I was quite pleasantly surprised how well this fits as an interquel! Everything flows from the events that came before and the connections between one timeline and the next are (for the majority) well done. And all the little touches like the Doctors' coffee mugs, Auto fooling with half-built Eddie's item transfer system, it made my day. It reminded me how much I just want to see enjoy seeing these characters interacting and having adventures, moreso than seeing direct game adaptations. Using a Mega Man 7 password as the control code was clever, but I wonder why they went with that particular one and not the one I would consider THE MM7 password, i.e. the one given out in the game's ending that also activates the battle mode. Maybe that one'll get used later to actually deactivate the robot?

I find the Wily Walker design really appealing, and it looks like something you'd not be surprised at all to find in a Mega Man game (perhaps thanks to some probable influence from the Wily Machine 3). A giant magenta bug is exactly the kind of thing Wily would come up with as a weapon of mass destruction. I also like the way in Mega Man's time it looks so simple yet vibrant and brightly colored, while in X's time it has this further detailed, grittier, more heavily shaded tone to it. As if they said, "Let's take this same thing and show what it would look like as a Mega Man X series boss!" I love that. (Side note, it also looks like the Walker's leg was misdrawn on the last page, with the "foot" pincer on top and being clearly thinner rather than equal thickness with the yellow leg portion when it is clearly thicker in the earlier full-body image. It also looks like the robot itself was redesigned as it now only roughly resembles the creature on the cover of the next issue--assuming covers are made well before issues themselves.)

The Chronos Institute parts I have mixed feelings about. I'm generally glad when the series introduces new characters, even though this Dr. Kouin fellow (whose name carries the meaning of "father time" in Japanese) is pretty much the archetypal short stocky nerdy asian scientist. I love that the building itself is Wily Tower's skull castle, I suppose it's only natural that the interior of any fictional time research lab has to have a room full of obsolete styles of clocks all pointing at different times for no discernible reason. Surprised there's no grandfather clocks, cuckoo clocks, sundials or hourglasses to go with their many old clockfaces and that one giant flip clock. I was looking for references in the clocks shown but I didn't see any significance, even though the green hexagon one with the purple looked really familiar. Perhaps just because it was Time Man's level's colors. Speaking of whom, Time passes in the background when the two agents arrive and it while I'm sure it's intended just as a cute cameo it makes me facepalm that, having witnessed how useful Time Man's powers are, neither the agents nor the head time researcher bother to stop, think, or ask for his aid at all. Xander would be apprehended in seconds without time for any melodramatic speeches or forced shootouts around sensitive experimental equipment. It makes the entire situation and its outcome the sad result of stupid protagonist syndrome, but at least Xander's excellent adventure looks like it's going to be lots of fun.

Seeing X apprehend and also sympathize with human assailants was an interesting thing that we've never been shown before. I'm glad to see how X's and Zero's facial expressions are really befitting and characteristic of themselves (something I had a problem with in #35). It's unclear to me where X stands right now, as he seems to be a familiar friend of Zero but perhaps not yet a Maverick Hunter himself? I wonder what getting carried like that by Zero is like. One might think Zero's taking a risk with carrying that weapon and the human solder on his back with reach of each other, but I guess the boy is incapacitated by having a face full of Zero's hair. Even though he's dashing when he probably shouldn't be, I've decided I'm not going to mind since it shows off some of X's superhuman powers of agility in a practical way. I might not mind either if the armor were presented all at once instead of in parts, so we wouldn't need to wonder what each individual part does anyway beyond "improved!" It works for the games, but for a narrative the focus should be on making it significant each time X interacts with Light and his internal growth over "X has a new power which which we must now try to showcase in a manner outside of gameplay". (Which could be done, mind you--I just don't feel it needs to be.)

Very much looking forward to the rest of this story!

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Tue May 27, 2014 12:21 pm
by Bean
While this is an aside, what's happened with the preview pages lately? I'm guessing the one delay just messed things up, but rarely do I find all five until weeks after the issue's been released. Even checking the wiki just shows three for this month, unless that's how it is planned. Guess I'll just wait until someone else gets to the final two.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Tue May 27, 2014 5:56 pm
by LBD_Nytetrayn
Bean wrote:While this is an aside, what's happened with the preview pages lately? I'm guessing the one delay just messed things up, but rarely do I find all five until weeks after the issue's been released. Even checking the wiki just shows three for this month, unless that's how it is planned. Guess I'll just wait until someone else gets to the final two.


Consider your wish my command.

Just got these earlier, but reading this spurred me on to go ahead and post them now. Don't know why the other site didn't post them-- maybe they thought that since it shifted from X, it wasn't as interesting? ;P

--LBD "Nytetrayn"

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Tue May 27, 2014 8:09 pm
by EvilEddie
Sonic Wind wrote:I wonder if all the other Cossack Numbers will make an appearance before we finally get to the MM4 Adaption?


Unlikely since Ring Man was specifically made to destroy Mega Man. And Skull Man being made specifically for combat doesn't fit too well either unless Cossack had military contracts too at one point.

Re: Mega Man #37 - Spoilers & Discussion

PostPosted: Wed May 28, 2014 12:07 am
by Bean
LBD_Nytetrayn wrote:Consider your wish my command.

--LBD "Nytetrayn"

Thank you, good sir.