The Jazzyman wrote: Up until recently (excluding the classic games) the games have had dark themes. Think of Sonic Adventure 2. The character had his cocky personality, but the story took itself seriously.
But it's serious like a b-movie is serious.
The Jazzyman wrote: Up until recently (excluding the classic games) the games have had dark themes. Think of Sonic Adventure 2. The character had his cocky personality, but the story took itself seriously.
Mordum wrote:The Jazzyman wrote: Up until recently (excluding the classic games) the games have had dark themes. Think of Sonic Adventure 2. The character had his cocky personality, but the story took itself seriously.
But it's serious like a b-movie is serious.
SonicBlueRanger wrote:Really? Are you seriously saying "Lighter Tone doesn't fit Sonic The Hedgehog". Why do people keep saying this? What about Sonic isn't Lighthearted?
Yes, there have been some serious moments post-reboot, but they have never seemed to have any lasting effect. The effects seemed to only last 1 to 2 issues.
The Jazzyman wrote:I do understand that the series has undergone tonal changes in different story arcs, but the tone has sort of stayed with the issue following the Sonic the Fighters adaptation. I liked before how they changed tone back and forth, but there seems to be a little too much of a comedic change recently with the main series. And to your other question, no I don't think that a full on Lighter Tone suits Sonic. Up until recently (excluding the classic games) the games have had dark themes. Think of Sonic Adventure 2. The character had his cocky personality, but the story took itself seriously.
Village wrote:I think boom exemplifies this problem. Now I have no idea where boom is going , but when boom was first brought it people talked about this being a new branch of sonic and expanding. Doing new things, creating a world, brand franchise ect. However, its focused around the cartoon, its seems to have disregarded any sense of urgency the games might have created to be focused on a cartoon where nothing happens. And nothing is taken seriously, there are no stakes, nothing happens, its more funny than anything. Which is, what a lot of people don't want out of sonic, they liked the b movie animu type stuff, that was more funny to them, than sonic actually trying to be funny, because the latter results in nothing cool happening.
I don't think the comics have this problem, they seem to introduce interesting stuff and the characters seem to be fighting things and taking things as seriously as they can.
But for the rest of sonic, yeah i can see someone not fond of that. I'm not actually that fond of it actually myself.
MetalSkulkBane wrote:Preboot said
And when we have Sonic Boom, a prequel to cartoon, that doesn't explain one thing about this new world, with story as basic as it gets. I mean, they added hub world with talking characters, that's perfect excuse to talk about Ancients or new world.
Mordum wrote:MetalSkulkBane wrote:And when we have Sonic Boom, a prequel to cartoon, that doesn't explain one thing about this new world, with story as basic as it gets. I mean, they added hub world with talking characters, that's perfect excuse to talk about Ancients or new world.
I have to ask though. Why does this matter?
Why does the setting really have to be explained? It's not like the main games have existed in any sort of consistent setting: they have vague backstory baggage from different game plots, but they're hardly a really developed setting.
Village wrote:Mordom wrote:The Jazzyman wrote: Up until recently (excluding the classic games) the games have had dark themes. Think of Sonic Adventure 2. The character had his cocky personality, but the story took itself seriously.
But it's serious like a b-movie is serious.
Besically, or what i call shonen animus serious.
You aren't supposed to take it all the way seriously, there were stakes. There were stakes, cool guys, and an actual dark thing every once in a while but its all very silly in the end.
akessel92 wrote:Yes, there have been some serious moments post-reboot, but they have never seemed to have any lasting effect. The effects seemed to only last 1 to 2 issues.
Uh one to two issues? Sonic is still a freaking werehog at night. He hates going out at night because people will only see the monster rather than the hero he has been known for. And also the freedom fighters sat out during champions regardless of not being chosen to play in the breezie games they wanted to make up for what happened last time. As of now they still need one emerald to save the world and put it back together and that's what's driving them is to get that last emerald, find the keys to the Gaia gates, then save the world. They're gonna step up their game in getting them.
LBD_Nytetrayn wrote:I, for one, will always appreciate the serious nature of SatAM and the deep respect it gave its subject matter. ;)
--LBD "Nytetrayn"
MetalSkulkBane wrote:The Jazzyman wrote:I do understand that the series has undergone tonal changes in different story arcs, but the tone has sort of stayed with the issue following the Sonic the Fighters adaptation. I liked before how they changed tone back and forth, but there seems to be a little too much of a comedic change recently with the main series. And to your other question, no I don't think that a full on Lighter Tone suits Sonic. Up until recently (excluding the classic games) the games have had dark themes. Think of Sonic Adventure 2. The character had his cocky personality, but the story took itself seriously.
Wait, you're saying that Sonic became too light since "Championship"? That was last story before crossover, 272 barely counts. Either I'm misunderstanding you again or you're drawing conclusions too fast.
LBD_Nytetrayn wrote:I, for one, will always appreciate the serious nature of SatAM and the deep respect it gave its subject matter. ;)
--LBD "Nytetrayn"
Penguin God wrote:That's not necessarily a matter of tone as it is quality. Lost World's writing is all over the place and not incredibly satisfying, but it's not because it's lighthearted: it's just a mess. Unleashed is one of the best written games in the series (not a very high bar) but the majority of the game is just pleasantly talking to people and tasting foods. Tone is just a small factor of quality unless it goes terribly wrong (such as trying to pitch Sonic as a slow-paced serious emotional romance drama.)
The comic is somewhat lighter than the preboot (a good thing as far as I'm concerned) but mostly just in the situation. They're no longer at war, they're not a bunch of survivors and soldiers. They're a bunch of kids on adventures, against kooky enemies and big spectacle robots. There's still emotional beats (such as the Werehog or Spark of Life), there's still danger (such as the Freedom Fighter trap or Eclipse), there's still everything that made the comic good beforehand. It's just that now it has more freedom to do something like Champions, where nobody's out to kill anybody and the characters can just relax, make some jokes and work through an interesting non-war scenario. Stories such as "let's chase a train" or "protect Meropis from monsters to help a mystic girl" aren't exactly as big and epic as Enerjak returning or Eggman burning Knothole to the ground, but I certainly welcome them.
The Jazzyman wrote:Penguin God wrote:That's not necessarily a matter of tone as it is quality. Lost World's writing is all over the place and not incredibly satisfying, but it's not because it's lighthearted: it's just a mess. Unleashed is one of the best written games in the series (not a very high bar) but the majority of the game is just pleasantly talking to people and tasting foods. Tone is just a small factor of quality unless it goes terribly wrong (such as trying to pitch Sonic as a slow-paced serious emotional romance drama.)
The comic is somewhat lighter than the preboot (a good thing as far as I'm concerned) but mostly just in the situation. They're no longer at war, they're not a bunch of survivors and soldiers. They're a bunch of kids on adventures, against kooky enemies and big spectacle robots. There's still emotional beats (such as the Werehog or Spark of Life), there's still danger (such as the Freedom Fighter trap or Eclipse), there's still everything that made the comic good beforehand. It's just that now it has more freedom to do something like Champions, where nobody's out to kill anybody and the characters can just relax, make some jokes and work through an interesting non-war scenario. Stories such as "let's chase a train" or "protect Meropis from monsters to help a mystic girl" aren't exactly as big and epic as Enerjak returning or Eggman burning Knothole to the ground, but I certainly welcome them.
Sorry for posting so much, but I felt this must be said. This is the main problem I personally have with the new universe. The stories were so much more interesting when Robotnik was burning Knothole to the ground and when Enerjak returned and when Sonic was busting heads from across the multiverse. "Chasing Trains" and saving pedestrians isn't really that interesting at all to me.
MetalSkulkBane wrote:Technically it doesn't, but then why make new world in a first place?
Mordum wrote:Different takes on the characters and different stylistic focuses, which all Boom fiction, interactive or otherwise, does.
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